Faculty Profiles
Work Phone: (765) 494-1004work Work Email: vllowell@purdue.eduINTERNET Website: Curriculum Vita Website: Emerging Technologies in LDT Website: ResearchGate Website: LinkedIn
Victoria Lowell
Clinical Professor Learning Design and TechnologyCurriculum and Instruction
– Profile
Dr. Lowell’s scholarship focuses on the development and integration of instructional methods and technologies (web apps, virtual, augmented, mixed reality, AI, etc.) for collaborative, situated, experiential, and authentic learning experiences. Dr. Lowell’s research group, Emerging Technologies in Learning, Design, and Technology (ETLDT), completes numerous research projects on using emerging technologies in formal and informal education, and professional development training.
+ Education
- Ph.D. — Education, Regent University, Distance Education; Higher Education – Research and Institutional Planning (2009)
- M.Ed. — Educational Technology, University of Hawaii (2004)
- Post-Bac — Teacher Education Certification Program, Secondary Social Studies, University of Hawaii (1998)
- B.A. — History, Virginia Wesleyan College, graduated with honors (1994)
+ Experience
- 2023 – Present
Professor of Learning Design and Technology
Department of Curriculum & Instruction, Purdue University - 2018 – 2023
Associate Professor of Learning Design and Technology
Department of Curriculum & Instruction, Purdue University - 2012 – 2018
Assistant Professor of Learning Design and Technology
Department of Curriculum & Instruction, Purdue University - 2012 – 2017
Online Program Convener/Coordinator
Learning Design and Technology Master's Program, Purdue University - 2011 – 2012
Adjunct Professor
College of Education, Regent University - 2011 – 2012
Director of Professional Licensure Programs
Regent University - 2009 – 2011
Director of Continuing Education & Instructional and Web Technologies
Regent University - 2005 – 2009
Instructional Designer
Regent University - 2003 – 2005
Curriculum Technology Support Coordinator
Regent University - 1999 – 2003
High School Teacher
Kamehameha Schools, Oahu, HI - 1998 – 2003
Middle School Teacher
Kamehameha Schools, Oahu, HI
+ Awards
- Emerging Learning Technologies Award, Division of Emerging Learning Technologies (AECT): “Development and Implementation of Augmented Reality-Enhanced Instructional Resources for Taxonomy and Classification in K12 Schools and Teacher Education.” (2023)
- Teaching Leadership Award, Purdue Provost’s Office, “The Teaching Leadership Award supports the pursuit of excellence in teaching and the development of teaching leaders.” Project awarded: “Enhancing Instruction Through Integrating Extended Reality (XR) Experiences for Experiential Learning Opportunities.” (2023)
- Teaching for Tomorrow Fellowship Award, Senior Fellow, Purdue University (2023)
- Distance Learning Article Award, Division of Distance Learning (AECT), “Developing practical knowledge and skills of online instructional design students through authentic learning and real-world activities.” (2022)
- Best Practices Award, Association of Educational Communication and Technologies (AECT), Division for Organizational Training and Performance, for work on the Novice Instructor Mentor-Mentee Program. (2020)
- Outstanding Design Case Award, American Educational Research Association (AERA) – SIG 31: Design & Technology: “Authentic learning Experiences to Improve Online Instructor’s Performance and Self‐Efficacy: The Design of an Online Mentoring Program.”
- Outstanding Graduate Faculty Mentor Award, College of Education, Purdue University.
- Research Best Paper Award – American Educational Research Association (AERA) – SIG 35: Using Personalized Learning as an Instructional Approach to Motivate Learners in Online Higher Education: Learner Self-Determination and Intrinsic Motivation
- Research Best Paper Award – American Educational Research Association (AERA) – SIG 35: Online Teaching and Learning: “Enhancing Academic Self-Efficacy in Online Settings: A Systematic Review” (2019)
- Distance Education Book Award – Association for Educational Communications and Technology (AECT) – Division of Distance Learning – Awarded 1st Place: Leading and managing e-Learning: What the e-Learning leader needs to know. Springer.
- Distinguished Alumni Award – Learning Design and Technology program, University of Hawaii (2017)
- Fellow, Teaching for Tomorrow Fellowship Award, Purdue University (2017)
- Best Practices Award, Association for Educational Communications and Technology (AECT) – Division of Distance Learning (2016)
- Excellence in Distance Learning Award, Purdue University (2016)
- Cross-Cultural Research Award, Association for Educational Communications and Technology (AECT) – “Acculturation into a Collaborative Online Learning Environment.” (2015)
- McJulien Scholar Best Paper Award, Association for Educational Communications and Technology (AECT), Division of Culture and Technology – “Acculturation into a Collaborative Online Learning Environment.” (2015)
- Fellow, Wiley Teaching Fellows Award, Wiley (2015)
+ Professional Memberships
- American Educational Research Association (AERA)
- Association for the Advancement of Computing in Education (AACE)
- Association for Educational Communications and Technology (AECT)
- Online Learning Consortium (OLC)
+ Professional Service
- Chair, American Educational Research Association (AERA) – Instructional Technology (SIG #52) (2020 – 2023)
- Chair, Association of Educational Communications and Technology (AECT) – Leadership Development Committee (2021-2022)
- Interim AECT Board Representative, Association of Educational Communication and Technology (AECT) – Division of Distance Education (2019-2021)
- Communications Chair, American Educational Research Association (AERA) – Instructional Technology (SIG #52) (2018 – 2020)
- President, Association of Educational Communications and Technology (AECT) – Division of Distance Learning (2017-2020)
- Senator – Purdue University Senate (2014 – 2017)
- Board of Directors – Association of Educational Communication and Technology (AECT) – Division of Distance Learning (2013-2016)
- Awards Manager – Association of Educational Communication and Technology (AECT) – Division of Distance Learning (2013-2016)
+ Research Groups
Emerging Technologies and Learning, Design, and Technology (ETLDT)
This research group focuses on completing rigorous research on studying, developing, and using emerging technologies (e.g., VR, AR, AI) for enhancing instruction and learning in diverse learning settings in formal education (K12, higher education), informal education, and training settings.
Language Learning and Technology (LLT)
This research group focuses on completing rigorous research of digital technologies and language learning. Current research projects include various language development needs (i.e., reading, writing, speaking, pronunciation) among different language learning groups (e.g., EFL, ELL) and various technologies (e.g., online interactive animations, SMAs, VR).
+ Research and Publications
Selected Publications
- Li, B., Lowell, V. L., Wang, C., & Li, X. (2024). A systematic review of the first year of publications on ChatGPT and language education: Examining research on ChatGPT’s use in language learning and teaching. Computer & Education: Artificial Intelligence, 7. https://doi.org/10.1016/j.caeai.2024.100266
- Lowell, V. L. & Yan, W. (2024). The design of immersive virtual reality (IVR) learning using systems thinking. TechTrends 68(1), 149-160. https://doi.org/10.1007/s11528-023-00922-1
- Lowell, V. L., & Tagare, D. (2023). Authentic learning and fidelity in virtual reality learning experiences for self-efficacy and transfer. Computers and Education: X Reality, 2. https://doi.org/10.1016/j.cexr.2023.100017
- Lowell, V. L., & Ilobinso, A. (2023). Virtual reality in higher education, creating authentic learning experiences. In S. Wa-Mbaleka, K. Thompson, & L. Casimiro (Eds). The Sage Handbook of Online Higher Education. Sage.
- Lowell, V. L., & Yan, W. (2023). Facilitating foreign language conversation simulations in virtual reality for authentic learning. In T. Cherner & A. Fegely (Eds.), Bridging the XR Technology-to-Practice Gap: Methods and Strategies for Blending Extended Realities into Classroom Instruction, Volume 1 (pp. 119-133). Association for the Advancement of Computing in Education and Society for Information Technology and Teacher Education. https://www.learntechlib.org/p/222242/
- White, S., & Lowell, V. L. (2023). Instructional design practice considerations for augmented reality (AR) content creation and implementation in undergraduate science. In A. Fegely & T. Cherner (Eds), Bridging the XR Technology-to-Practice Gap: Methods and Strategies for Blending Extended Realities into Classroom Instruction, Volume 2, (pp. 197-209). Association for the Advancement of Computing in Education and Society for Information Technology and Teacher Education. https://www.learntechlib.org/p/222242/
- Lowell, V. L., & Yang, M. (2022). Authentic learning experiences to improve online instructor’s performance and self-efficacy: The design of an online mentoring program. TechTrends. https://doi.org/10.1007/s11528-022-00770-5
- Lowell, V. L., & Moore, R. L. (2020). Developing practical knowledge and skills of online instructional design students through authentic learning and real-world activities. TechTrends, 64(4), 581-590. https://doi.org/10.1007/s11528-020-00518-z
- Alamari, H., Lowell, V. L., Watson, B., & Watson, S. (2020). Using personalized learning as an instructional approach experience to motivate learners in online higher education: Learner self-determination and intrinsic motivation. Journal of Research on Technology in Education, 52(3), 322-352. https://doi.org/10.1080/15391523.2020.1728449 †
- Yang, M., Lowell, V. L., Talafha, A., & Harbor, J. (2020). Transfer of training, trainee’s attitudes and best practices in training design: A multiple-case study. TechTrends, 64(1).
- Lowell, V. L., & Hanshaw, G. (2019). Improving performance, self-efficacy, and motivation: Structured online training and authentic learning. In J. Stefaniak (Ed.) Cases on Learning Design and Human Performance Technology. Hershey, PA, USA: IGI Global.
- Hanshaw, G., & Lowell, V. L. (2019). Leading edge training for leading edges: Experiential learning to improve human performance and product quality. In J. Stefaniak (Ed.) Cases on Learning Design and Human Performance Technology. Hershey, PA, USA: IGI Global.
- Lowell V. L., & Morris. J. (2019). Leading changes to professional training in the multigenerational office: Generational attitudes and preferences toward learning and technology. Performance Improvement Quarterly. doi: 10.1002/piq.21290
- Lowell V. L., & Morris. J. (2019). Multigenerational college classrooms: Equity and learning with technology. The International Journal of Information and Learning Technologies, 36(1). https://doi.org/10.1108/IJILT-06-2018-0068.
- Lowell V. L., & Alshammari, A. (2018). Experiential learning experiences in an online 3-D virtual environment for skill development: Interviewing and mental health diagnosis role-playing. Educational Technology Research and Development, 67(4). https://link.springer.com/article/10.1007/s11423-018-9632-8
- Lowell, V. L., & Ashby, I. V. (2018). Supporting the development of collaboration and feedback skills of instructional designers. Journal of Computing in Higher Education, 30(1). 1-21. doi:10.1007/s12528-018-9170-8
- Pina. T., Lowell, V. L. & Harris, B. (Eds.) (2017). What the e-Learning leader needs to know: Leading and managing e-Learning. Springer Publishing.
- Lowell, V. L. & Exter, M. (2017). Leading a collaborative effort: Providing effective training and support for online adjunct instructors. International Journal of Designs for Learning.
- Ashby, I. V., & Walker, V. L. (2015). Acculturation into a collaborative online learning environment. 38th Annual Proceedings of the Annual Convention of the Association of Educational Technologies, Volume 2: Selected Papers on the Practice of Educational Communications and Technology, Indianapolis, Indiana. https://files.eric.ed.gov/fulltext/ED570118.pdf#page=8
- Walker, V. L. (2010, Winter/Spring). Virtual Leadership. Thoughts on the Matter. Regent University.
- Walker, V. L. (2009). Traditional and 3D virtual learning activities: Evaluating cognitive, affective, and psychomotor learning. Learning Technologies Conference, Mooloolaba Queensland, Australia.
- Walker, V. L., & Rockinson-Szapkiw, A. J. (2009). Educational opportunities for clinical counseling simulations in Second Life. Innovate, 5(5). https://nsuworks.nova.edu/innovate/vol5/iss5/5/
- Walker, V. L. (2009). 3D virtual learning in counselor education: Using Second Life in counselor skill development. Journal of Virtual World Research, 2(1). https://journals.tdl.org/jvwr/article/view/423/463
- Rockinson-Szapkiw, A. J., & Walker, V. L. (2009). Web 2.0: Facilitating interactivity and collaborative relationships in an online human service counseling skills course. Journal of Technology in Human Services, 27(3), 175-193. https://www.tandfonline.com/doi/abs/10.1080/15228830903093031?journalCode=wths20
+ Courses Typically Taught
- EDCI 59100 — Extended Reality Technologies (VR, AR, MR) and Teaching, Training and Learning
- EDCI 51300 — Foundations of Learning Design and Technology: An Introduction to the Field
- EDCI 56900 — Introduction to E-Learning
- EDCI 57700 — Strategic Assessment and Evaluation – Program Evaluation
- EDCI 58800 — Motivation and Instructional Design
- EDCI 66000 — Seminar in Learning, Design and Technology
- EDCI 67600 — Unpacking Research: Writing Literature Reviews